Good game! Interesting concept ang great visuals! Found a little uncomfortable to press W+S/S+W
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Sausage Drift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #6 | 4.348 | 4.348 |
Concept | #11 | 4.174 | 4.174 |
Overall | #20 | 3.750 | 3.750 |
Enjoyment | #30 | 3.522 | 3.522 |
Use of the Limitation | #61 | 2.957 | 2.957 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
4 Members (Exotreus - Programmer and Lead, Ciuras + Bambo - Sound Designers, Bappe - Graphics Designer)
Software used
Unity, FL Studio, Aseprite, BeepBox, Audacity
Use of the limitation
Moving forward and backward are sluggish, the only way to go quickly is to dash by pressing both at once. Depending on the combination, the player is launched dangerously fast in the according direction. Both movements come with risks
Cookies eaten
~6 Chocolate coated wafer-chocolate-wafer-crispies circular blobs ("Jeżyki" in Polish)
Comments
Funny and creative concept!.
Grapically look great, in special the effects, but i think the ship feel a little out of place with the rest of the game, it look better with a more minimalistic style( it's hard to explain what i mean).
it's a good endless arcade game(the controls feel like asteroid), you can add a timer for a history mode or challenge mode
Fun and interesting concept, the graphics are also on a another level! (Amazing effects are pixel art!)
Good game, cool concept, and use of the limit! Also liked the visuals of the game! Love this kind of game! Keep it up!
I know you warned but really lowering the explosion volume and a retry button would drastically change my experience. I played twice, and wanted to master those controls, but stopped because of that ^.^”
I like the concept, it’s goofy! And controls are hard indeed, but I never myself tried cooking sausage in space so who am I to judge how hard it is?! Well done it’s fun! Keep it up, small improvements would do wonder and the art is great <3
Game is fun but also OH LORD is this a difficult one. Took me a while to cook my first sausage and it was my only one. I think it would be much nicer if the clock didn't reset when the sausage got colder (especially since that's not how cooking works). If that change was made it would also make sense to increase the time a little to compensate so it isn't too easy.
My only other gripe is that the movement is a little finnicky but I got around that by playing a little smarter and trying to not move as much. (also the dash mechanic was quite useless in my experience as it just sent me flying uncontrollably.)
Good art and audio design though. Only tip on the art design is that it doesn't feel very cohesive and the ships sort of class with the rest of the art (but that's just a bi-product of jam games and my game has the same issue)
Thanks a lot for all the info. We get a lot of somewhat negative opinions on the movement, but that was to be expected. I knew from the start while proposing the floaty system to be painfully slow that some wouldn’t like it (it was stupid in the first place, I admit), but I can assure you that this aspect will get better as we learn from mistakes. In terms of the clock, it is the most rushed part of the game. I implemented it while nearly falling asleep on my chair the last day we worked on it.
the visuals and game feel are amazing! I like challenging movement, but this feels challenging because its unintuitive and confusing, not because it takes skill. Take this with a grain of salt, because I also got similar-ish feedback on my game xD. regardless it's a very cool game, great job! not completely sold on the use of limitation, though
Pretty fun! Liked the Visuals and the challenging gameplay. Was confused about what the goal was and how to get points.
Amazing concept, spectacular visuals, ambitious control scheme... which unfortunately felt like the weak point, and makes it feel quite awkward to control, a little bit QWOP-ish. The dash mechanic in particular felt unintuitive - pressing backwards to dash forward and vice versa?
Loved all the particle effects, the really nice bloom shader, and the sound designs were great. The bloody explosion was amazing :D
Needs a retry button after though because this game definitely makes you want to try again and master the controls! Having to exit out and refresh disrupts the flow.
Unrivaled style. classy massive hot dog, space theme, thats all i need. also that intro is so dope, nice work!
This game is really fun ! I also use Aseprite for the pixel art of our game, and the quality of the drawings are really good! I really appreciate the mood of the game. The gameplay is quite difficult to understand at the first time with all the action possible, but after few minutes i get it. And the musique is an appreciate bonus ;)
A window smaller than 5 degrees seems cruel. I had fun though and cooked one perfect sausage! The dash back works really well for timing your retreat. It's funny how when you hit a spaceship you might just be pingponged around for a bit by other spaceships. Great game!
Great post-processing and sound. Although it was slightly hard to understand how to make sausage right without burning. Or maybe it just scoring system in the browser is not always working. But overall great game!
No, it’s purely our fault. The timer should flash or grow a bit while you’re in the final cooking stage, but it was 1 am and I just couldn’t put myself through that with the amount of time I chipped through every day. Most of the necessary mechanics like a pause screen or restart weren’t there simply due to lack of planning ahead and bad time management on my end. Glad you enjoyed it tho, it’s our first full release ever :)
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