Thanks for the honest reply. I’ve been asking around a bit recently, and I think we’ll be making a post-jam version of the game. If you feel like checking that out once it’s done, we’d really appreciate it :)
Exotreus (Redshot)
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In the 40-ish games I rated so far this one did the best. Simple graphics and the simple music fit together very well. The limitation is used perfectly, the concept is amazing and well built upon, and although I gave up at some point during the desert (part with 4 levers and 4 doors), the game was really fun to play and interesting to see what you could come up with. Extraordinarily well made, amazing job. Keep this up :)
A bit too simple for my liking, but I had fun playing. It’s a shame that 11x game speed is the fastest it can go (I think so, at least. I reached 18K and it hasn’t changed since 10K), because the background freaks out more the higher you go. I’m biased on the graphics as I’m practically addicted to meat, and the music fit the game well. Good job
Cool concept, amazing visuals and very well polished. I did not quite get why there is a heating option, maybe I missed something or haven’t played the game far enough, but that did not impact my rating. It’s clear this is not the first game you’ve made, and I believe it to be a top 5 in this jam for me. Loved it thoroughly, great work
Thanks a lot for all the info. We get a lot of somewhat negative opinions on the movement, but that was to be expected. I knew from the start while proposing the floaty system to be painfully slow that some wouldn’t like it (it was stupid in the first place, I admit), but I can assure you that this aspect will get better as we learn from mistakes. In terms of the clock, it is the most rushed part of the game. I implemented it while nearly falling asleep on my chair the last day we worked on it.
Not what I meant. In your case the fact that they feel stiff is almost good. Makes the game feel more fast paced than it is. If you really need a tip to make it flowier, opt to using a rigidbody (or the equivalent of that, I forgot what engine your game runs on) over position changes. You can add a bit of stiffness to the movement, and it will feel more like outer space. But don’t worry, your controls are good, I phrased it wrong is all :)
I really enjoyed the simple, weird graphics of the enemies, especially the logs. The music really adds to the game’s goofyness, which is a good thing in my opinion. This might be an issue on my end, but killing enemies was just not working at all. If you could explain what’s causing this, I’ll give it a second look and tweak my rating. Not amazing objectively, but I enjoyed it. Nice work :)
No, it’s purely our fault. The timer should flash or grow a bit while you’re in the final cooking stage, but it was 1 am and I just couldn’t put myself through that with the amount of time I chipped through every day. Most of the necessary mechanics like a pause screen or restart weren’t there simply due to lack of planning ahead and bad time management on my end. Glad you enjoyed it tho, it’s our first full release ever :)
Very nicely made and creative, nicely inspired by Slay the Spire. It took a while to understand that the first card is played on one monster, the second on the other, but other than that, the gameplay and graphics work really well together. Though the limitation isn’t used creatively, it didn’t lower any of the other criteria, obviously. Great work.