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Witch's Awakening's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #45 | 2.800 | 2.800 |
Presentation | #46 | 2.733 | 2.733 |
Use of the Limitation | #47 | 2.467 | 2.467 |
Overall | #49 | 2.533 | 2.533 |
Enjoyment | #60 | 2.133 | 2.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity, aseprite, fl studio, vs code
Use of the limitation
You bring objects to life
Cookies eaten
0 :(
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Comments
I like what you have so far, but the lack of a (clear) goal means that there's little incentive to play for very long. I liked being able to bring things to life to defend or gather, but the way you control them could use a bit of improvement.
I would have liked to be able to have my minions set to follow me so I wouldn't have to click so many times when I want to take someone with me somewhere. I would also like it if you could set them to either attack, gather or do nothing, so if they're moving I wouldn't have to click again to have them attack or something.
Showing all the recipes in game even when you don't have the items might be helpful in figuring out what to do as well. Having tooltips or some sort of description of what items do would also be helpful.
I'm also not sure if I was using the soul powder right since I never got it to work. I would stand next the the skull left behind when you kill someone and select the soul powder and try to use it like mana powder, but nothing ever happened.
It's hard to understand, but I feel your efforts. Keep going and improve)
I think that opening in the every game must be skippable
Not a bad little game once I figured out how to animate things. The game definitely needs some kind of tutorial or even some tooltips to aid the player along. Also I'm not sure why all the recipes aren't visible unless you have the items it would make gathering resources much easier if they were there from the start. Overall good job!
The cauldron locating feature is off by a bit of a distance, the materials take an eternity to bresak. At some point I thought they required a tool to break. Besides those nit picks, it’s really nice, graphics especially.
Too confusing, reading that entire list may be annoying. Also, I'm not able to get through the first line of text, I have NO idea of what to do in THE START OF THE GAME.
It's just that when you click directly on the text, the slide is not skipped and you need to move the cursor a little to the side, I didn't notice this bug when I was developing the game
I know i'm dumb but even after reading itch's page this game was unclear for me. but despite that, graphics were really nice!
You can watch my gameplay and you will understand how to play
ok, nice concpt ! It's a bit overwhelming to having no tutorial and having to read everything on the itch's page, but when its done, the game is pretty fun ! Great work, keep going
(its a bit sad the game has no music or sfx, it would add so much !)
Game have music and sfx but if you play on brouser volume is set 0 for some reason(maybe it`s even plus because my music is awful)
I couldn't quite get to the point where I could try and animate something before I was getting hunted down, but I like the concept quite a bit, would be a cool idea to flesh out into something bigger.
Don't understand how to create monsters, and for some reason, player doesn't react on click after some time.
It`s because you selected some item like berry and when you click lmb you try to use berry to heal
Select any other item with mouse scroll
Yeah it helps, but how to craft i don't understand either?
Just go to the cauldron if you don't know where it is press shift
Yeah i went, but what next, nothing happened((((
I got now, thx
To make a monster use mana powder near tree or soul powder near dead enemy`s