I really like the look and feel of the game! Would like to be able to move a little bit faster but was still fun!
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Bug Bash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #23 | 3.067 | 3.067 |
Presentation | #28 | 3.200 | 3.200 |
Overall | #35 | 2.867 | 2.867 |
Concept | #35 | 2.733 | 2.733 |
Enjoyment | #39 | 2.467 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2
Software used
Gdevelop, Aseprite, Audacity
Use of the limitation
The main hazard
Cookies eaten
1 packet
Comments
great game . Cool atmosphere. The sound effect's are also really good . The bug could be a little faster.
Interesting concept! Other than the feedback you have gotten on how to add more depth to the game, I would make the fist target sprite a little bigger and more telegraphed. It was sometimes hard to tell where it would land and the time you get to react felt too short.
Some bugs that I found:
* The hazard would sometimes get stuck on the floor and never leave and no other hazards would spawn again.
* I managed to eat a bug right about the same time my "health" ran out. I regained health but the game still ended.
Other than that, I really enjoyed the atmosphere you created with your graphics and sound effects. Nice job!
Thanks that’s some great advice - I can def signal the fist for longer easily.
i am trying to fix where the fist get jams but I am not good at the bug checking. Still may stumble soon it.
your feedback with the health bar has reminded me of Coyote time so I will extend the bar to -5 (not visibly) and give the player a chance for a reprieve 😀
I noticed we can update at any time during the voting period so will try and iron out some of these ASAP.
sound was gorgeously squishy. Atmosphere is top notch, I think an attack animation would be good like a charge or a pinch would make it funnier, it feels like a damage animation so it took a while to know if I was winning or losing. Good job very spooky
Great artstyle, but I couldnt understand what is the objective of the game
Art looks gorgeous.
The gameplay feels somewhat bland for me, I would have liked some more depth.
cool atmosphere, game could benefit from having the player follow your mouse rather than controlling it with the arrow keys
Can't rate as I haven't submitted an entry, but I enjoyed this game.
My feedback is as follows:
1. Turn circle is too slow, bug movement speed is fine, but the arc of turning needs to be reduced.
2. Smaller bugs should take fewer hits, with the smallest being one hit, and larger bugs should take more.
3. Implement a dash function to dash forward. This could be tied to the health system. Currently the fist that drops down doesn't hurt you, and I can understand why this is the case, but if you had the ability to dash then avoiding the fist could be part of the challenge.
4. Your own bug should grow as you eat more bugs. Added size slows movement.
Very cool game, I just lost my bug out of the window, but its the only bug I found, great experience !
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