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Rocket Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #16 | 2.125 | 2.125 |
Presentation | #16 | 2.375 | 2.375 |
Use of the Limitation | #17 | 2.125 | 2.125 |
Overall | #17 | 2.313 | 2.313 |
Concept | #18 | 2.625 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
aiursrage2k
Software used
unity
Use of the limitation
you are limited to how much gas you can use for your jetpack which recharges when you are on ground.
Cookies eaten
lots
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Comments
Creative and Intense. Suprised how smooth the gameplay runs for WebGL build. Gave it a good number of tries but Im still not sure where to go exactly hah. The mechanics felt pretty good though! great job
This felt intense. I think some feedback in the way of sound effects would go a long way. With a gun THAT BIG, some sfx and visual effects to make me feel like I am shooting a rifle thats as big as I am would feel great.
Nice 3d environment and effects. Control could be improved. Nice music and I like the death laser.
What a crazy experiance :D I wish it could be played in maximized screen because it was hard to control the game in small window (or maybe it can and i just did not noticed?). I think the feeling in this game type would be better if playing in FPP mode, maybe consider this option ;) Overall good entry, well done!
At first, I was burned to death by beams because I did not know where the shelter was, but I soon figured it out. Being restricted in combat range to a small area like a shelter makes for a tense and enjoyable battle. I like the large chains in the background.
I was puzzled by the forced viewpoint correction when using the jetpack. Overall, however, a good job!