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A jam submission

Dia de Sol Noite de LuaView game page

platform and puzzle game based on switching characters.
Submitted by tcsouza — 14 hours, 24 minutes before the deadline
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Play DIA DE SOL

Dia de Sol Noite de Lua's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#273.0643.250
Concept#282.9463.125
Enjoyment#362.2392.375
Overall#382.5042.656
Use of the Limitation#431.7681.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Thiago de Castro

Software used
Gb Studio 3.0

Use of the limitation
In plot and final level progress.

Cookies eaten
No cookies, just chocolates and coffe.

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Comments

Submitted

Amazing aesthetic and vibe

Submitted(+1)

jogo bem legal, gostei da arte e dos puzzles.

Developer(+1)

Obrigado, Lucas! Assim que possível vou avaliar seu jogo também.

Submitted(+1)

Awesome aesthetic and concept for the game!

Submitted(+1)

Very nice game, loved the overall aesthetic and vibe from the music, on my laptop so the jumping was abit annoying, would've been better to move the jump to space bar and maybe attack to enter key instead, other then that I would also say the hitboxes are a little unforgiving, I think if you had smaller hitboxes on the floors and enemies that would help too, other then that though it was a really cool game, congrats! 

Submitted

Very cool game, but on level 8 or 7 or 9 the player bugged and was invisible, but till that level it was fun to play

Developer

Thank You. I'm gonna fix the problem.

Submitted(+1)

Hey! I really loved the overall tone and style of your game. Gb games are super cool and I've always wanted to make one. I think the game manages to feel nostalgic and bittersweet which goes along with the storyline. The mechanics of being either the sun and moon adding a good twist to the classic platformer genre and the story was beautifully told. My one suggestion would be just the controls. The character feels very very floaty and is very difficult to control. Getting the jumping and running feeling right on a platformer is really hard, but so important. I look forward to seeing what else you make! I'll follow you!

Developer(+1)

Hey. Thank You! It's my second game at all. I'm learning code and how to programe the player control more precisely. In GB Studio, when you choose the plattform engine, there ia a standard configuration with gravity, coiote time, hit box, etc, and I confess that I don't try enough. 


I love Gameboy games and I'm Glad that you could finished the game.