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Eternal Possession's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #8 | 4.083 | 4.083 |
Concept | #11 | 3.667 | 3.667 |
Enjoyment | #15 | 3.167 | 3.167 |
Overall | #15 | 3.333 | 3.333 |
Use of the Limitation | #27 | 2.417 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Joshua Briggs
Software used
Unity
Use of the limitation
I integrated a limitation that causes the army to grow increasingly berserk as the overall base health decreases. This dynamic requires players to accept an initial setback in order to ultimately emerge victorious.
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I'm still full from the last jam...
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Comments
Ahh! Reminds me of Age of War!! Definitely the highlight of this game is how it looks! The sound and music were solid as well. Gameplay was fun, but I didn't understand how to win.. I had multiple troops reach the enemy's side, but I didn't see any change occur to the health bar of the base. For real super solid game though, great job!
Love it! I have nothing but good things to say about this game. It's really fun, has nice art, and the music fits perfectly. Also it reminds me of my childhood when I used to play Miragine War with my brother. Good times. Extra point for the nostalgia haha
Interesting gameplay and really cool pixel art! Got stuck when I press "Q", the game freezes (I don't know if it's a pause mechanic, but wanted you to know!)
Yeah that’s for applications builds, it will cause the game to quit, in webgl this will just stop the run time so it will look paused, thank you for rating
Good Game, nice Art!
It's a satisfactory gameplay.
Really fun game!
It was enjoyable trying to find the best strategies. After a few goes of "normal" variety in units I eventually tried saving 100 gold without buying anything, then send in 10 of the green-guys. I can't tell if that's the expected strategy or not but you win from there.
I can't tell if they attack faster or not, but it seems like what was happening was the 10 of them would stack on top of eachother, then would kill approaching enemies before they could get a single hit in.
Amazing work here!
ahaha yeah that’s the god strat, depending if people like it or not I’ll change it so the goblins spawns a little after. Thank you for playing!
Your game looks fantastic! I enjoy the overall aesthetic and music! I tried really hard to do a flawless win but it seems the strat is to purposefully take hits before even trying. Keep up the good work!
You haven’t found the goat method yet aha, thank you for playing!