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A jam submission

Dungeon on TimeView game page

Tugtrife and Makiro. The gameplay is about a small mage killing as many mobs as possible in a small amount of time.
Submitted by TugTrife — 11 hours, 47 minutes before the deadline
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Dungeon on Time's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#342.8002.800
Concept#402.9002.900
Overall#492.5502.550
Enjoyment#522.2002.200
Presentation#542.3002.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Makiro and Tuggone

Software used
Godot, Gimp

Use of the limitation
Time substitutes another resource, which is health.

Cookies eaten
We ate a couple in the timeframe of this jam, but none while making the game

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Comments

Submitted

Seems like a cool concept and very well-made, but needed more explanation to get the player on board.

Submitted

Can't stop looking for the heart!

Submitted

Informations about controls would be helpful. I just figured out the movement and the dash. Did their even spawn hearts? I ran through the whole dungeon 2-3 times during a run but could not find it.

Submitted

The concept and idea are pretty interesting, though I am not sure if the heart is spawning properly or if there are some conditions. Also as others mentioned, controls would be nice as it took me quite some time to figure them out and I still do not know if you can "reload" your fireballs.

Otherwise good job, it's qute enjoyable.

Submitted

Missing any soundtrack on the background. And so not bad.

Submitted

I like the concept of having time as your health, too. But I wasn't able to find the heart D:

(Also I just learned from another comment here that there's an attack and dodge. Adding controls either in-game or on the project page would help a lot)

Submitted

please add controls to the page! it took me until my third run
 to figure out that you can shoot fireballs, and on my fourth i discovered the dodge recharges them.

also, i couldn't find the heart. i checked every part of the map and didn't see it. do i need to kill enemies to find it?

aside from confusion on controls and objective, i like the idea!

i actually had a similar one initially, but instead of time being health, time was mana. (though i ultimately scrapped that idea)

nonetheless, i like the idea- though would like a bit more of an explanation as to what i'm doing and how to do it.