Love the idea ! I tried hard but couldn't get past level 4
Really great game !
Criteria | Rank | Score* | Raw Score |
Presentation | #6 | 4.500 | 4.500 |
Overall | #7 | 4.025 | 4.025 |
Use of the Limitation | #10 | 3.800 | 3.800 |
Concept | #14 | 4.100 | 4.100 |
Enjoyment | #26 | 3.700 | 3.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Len Underbrink
Software used
Unity, GIMP, Ableton Live
Use of the limitation
One of the main aspects of the game is, that inevitable lightnings, as a part of a thunderstorm, impede you the building of your city. The destruction of the buildings is the failure, which you can't really prevent.
Cookies eaten
110 ;)
Love the idea ! I tried hard but couldn't get past level 4
Really great game !
Super creative use of limitation, consistent and pretty visuals, and well-thought design. I like this one a lot, but oh boy was it hard to get past level 5 haha, no wonder it's the last one. I kept wondering if I was missing a specific mechanic but after some time it came down to a lucky strike (or non-strike, for that matter).
The strikes being unavoidable makes you focus on your building strategy. Sure, it can be frustrating at times because there are moments that it is seemingly impossible to win, but having a quick restart button makes it so much better, to the point that I was able to push though after losing on level 5 incountable times haha.
Very engaging game overall, great job!
This is a very nice puzzle game, I like how you need to place houses strategically! You did a good job with the presentation, and I appreciate the tutorial (That's a thing my game really needs). The levels seem well-balanced, but I couldn't get past level 3. Do costs increase over time? I found myself losing money with no workers.
Absolutely wonderful. The game is beautiful, I adore the handdrawn style - the houses and the environments look phenomenal, with tons of character.
Gameplay is really fun, managing to be challenging without becoming frustrating. The randomness of the lightning strikes worked really well - you could plan ahead and mitigate the impact of potential strikes, but you have to accept some level of damage is inevitable and adapt when it happens. The number of houses required for each stage felt very nicely tuned to force risky decisions.
I'd personally love it if the various tools were toggled on/off rather than single use only, but I really can't fault anything else - it's just fantastic!
Really great concept, presented well, and made nice use of the theme! Not much to say other than great entry!
Really neat but hard puzzle. I've got stuck two times when the litghtning struck every round , maybe I took too much time? Really liked the art style and the introduction was very helpfull.
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