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clockwork's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #120 | 2.619 | 4.000 |
Enjoyment | #127 | 2.182 | 3.333 |
Overall | #149 | 2.128 | 3.250 |
Use of the Limitation | #151 | 1.964 | 3.000 |
Concept | #198 | 1.746 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Everything: vzgizmo
Software used
Gamemaker Studio 2, Aseprite
Use of the limitation
(Spoiler) The player can escape, failing their mission and sacrificing the Earth, or save the Earth but get destroyed.
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Comments
The tileset you made is awesome, and I like that the levels have multiple paths and can be navigated using whatever powerup you choose to pick. The controls feel good, the combat was a little bit slow in my opinion (enemies took too many hits to die).
I agree with the door comment, and I think there was also a turret enemy that was kinda camouflaged into the background.
Other than that, this is a short but great platformer and the ending cutscene is very nice. Good job!
Thanks a lot for playing and commenting!
Honestly the combat is one of the things I am least happy with. The robots aren't exactly seeking to deal damage, they are mostly just an obstacle that you have to be cautious around. I wish I had time to create different enemy kinds, and implement them better into the level design. Also there aren't enough levels to really use the combat or even the different routes to their full potential.
I kinda like the idea of a game where the important things don't stand out and they are really part of the environment, but I agree that in such a short game I can't just throw that in there and it would be better to clearly define the important things.
Thank you for liking the tileset, I definitely devoted the most enthusiasm into that. Good luck with your game!
my biggest problem is that the window was too big, rendering the game unplayable on the laptop i'm using, luckily i had a second monitor connnected, idk much about game maker studio but when i'm making 2D games i always choose a resolution of 480x270 because it's easily scaled
Thank you for the advice! I was thinking I wouldn't have time to implement a settings screen, so I just went with a set resolution that I thought wasn't going to be too big, but I guess it can still be a problem on some screens.
Thanks for playing.
I like that you made different routes depending on what tool the player takes.
Two things I'd suggest, first if you had the time I think most people would prefer some simple audio, secondly the door is supposed to be something important, and I think it's not distinct from the background, it should take a more contrasting color.
Cheers :)
Thank you for playing and for the feedback!
Yes, unfortunately I was rushing to finish what I had in mind and it bugs me that I had no time left to make some simple sound effects. I'll try to manage my time better next time!