Wow, really impressive for a 12-hour game! You got skill - doesn’t matter if it’s inspired by another game or not. Graphics and audio are awesome, the levels are well-designed, movement could be a bit better, but it’s good enough. Cool parkour game overall!
One problem I noticed is on the 3rd level you have less energy than there are turrets, so it’s impossible to complete. And it also would be nice to have a “Next Level” button so you don’t have to go to the main menu each time. Also I noticed that the timer in game is slower than real time - my guess is that you don’t use delta time in your time calculation, but it’s just a guess. I’d do it like this:
var time: float = 0
func _process(delta):
time += delta
I also liked your devlog! Very incredible to develop games at your age, especially of such good quality.
Fantastic job on the game. I wish you success and all the best. :-)
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