I Am playin this game in third day of rating and only 6 people have rated, why This game is underrated....good game bro
Play game
Soul Hopper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #19 | 3.654 | 4.143 |
| Use of the Limitation | #41 | 3.528 | 4.000 |
| Overall | #44 | 3.370 | 3.821 |
| Concept | #50 | 3.402 | 3.857 |
| Presentation | #67 | 2.898 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jaya
Software used
Unity
Use of the limitation
Limited amount of possessions to complete puzzles
Cookies eaten
Waaaaaaay too many
Comments
the little animations, and the sound when you just move the 'square' arround gives the game a special feeling right from the beginning.
great game!
Pretty cool, managed to get past all the levels. The only annoying thing was having to repeatedly press the same direction key to move. Perhaps you could move while holding the button? With some delay between tiles, so you don't accidentally go too far. Maybe keyboard repeat would work well for this?
Still, that small nitpick aside, I had fun with your game. Cool concept :)
Thank you so much for the feedback. I think you are right about the movement. I know exactly how to do it cause I already have a small delay in the movement to make sure the collision checks work. It will probably be changed in the next update which will hopefully be by Friday or Saturday. I plan on building on this game waaaay further
This game is awesome! a little bit hard, but it's fine I guess. Makes you use your head
Really Really good, one of the best that I've played this jam
I feel like a noob, but I couldn't get past the second stage, no matter what I tried. Such an interesting concept though. I was excited to play levels after the tutorial and the first stage. But maybe the difficulty jump is too huge for me. Sorry!
Thanks for the feedback. When you are making puzzles you already know the solution so its quite hard to judge the actual difficulty of the levels. Will try and fix it soon, but there is a reason I laid out the level select screen the way I did, so that if you get stuck on a level you can move on and come back to it whenever. All levels are accessible at all times






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