Yeah yeah yeah!!that sounds like an awesom idea,and a one i can actually manage to pull off!thank you so much for playing,and for the ideas!
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this game is awesome! i actually enjoyed it unironicly ,the enemy verity,the enviroments,the pixels art,and the small dettails like sound changing underwater realy gives the game soul,but my only problem is that i encountered a bug,a game braking bug,you know that purple box in the map with p in it,if i try accesing it through the red room under it the player changes to the swimming animation and gameplay and i start flying,then when i reach that green part, because i didnt break the wall, i get stuck, i hope this made sence, here is a pic
i already had a plan in mind , i was going to add caves ,poision erias , bosses ,more weapons but i just underestimated how hard it is to make a metroidvania,but anyways thank you for the feedback!
Personaly I made this simple demo of a top down shooter with faux gravity in 3 days ,but there are Two Big Problems, one is that I've never made a metroidvania, and two is that I am already out of ideas, sooooo........ if anyone wants to play the demo and give me some advice here is the link https://housedev.itch.io/untitled-space-game,I plan on adding enemies with ranged attacks, Caves ,definitely more weapons and maybe more abilities like a dash ,but let me know what you think, anyways thank you for your time <3 ,House out!
probably all of them i mean if you try hard enough you can make any genre work well with 3 buttons,here are some examples:
Fps:mouse movement for looking,a button for walking and a button for interacting or jumping or what ever
Top-down:make the player go to the mouses position and also look at it which leaves you with 2 more button you can also make the player always shoot so you dont have to dedicate a button to it so you can use the other 2 freely
Platformer:maybe make it an endless runner and all you do is jump slide or dash
The list is long and i can go further so dont feel limited to these ideas and dont worry about chosing the right genre but try to be creative with it while keeping your scope down
Bonus tip:you can asign diffrent actions to double clicking or holding the button,so anyways good luck friend!
I never though i would see you here!the backstory you wrote is very intresting and its beyond me how you can do so in such a short tile, i am looking forward to play your game friend, and please dont give up
the project files are completely deleted but i can give you an idea,it was a top down 3d puzzle game with cel shaded graphics where you move objects to reach certain goals but moving those objects can get in your way afterwards so you have to back track to get the perfect solution,the game was too ambitious so even if i tried i wouldn't have completed it before the deadline
i spent the first two days on making a game that barely fit the limitation and when i realised that, i scraped the whole project and ended up making snake by following a tutorial, its probably the worst game i ever created
Where to start,well i "house" am not very good at art and neither am i at writing,so i just joined this jam to push my self to learn the mentioned skills,but i just can't get any ideas,don't get me wrong i can and i have made games in a limited amount of time but this is kind of different,in other "normal" game jams you can create a prototype for mechanic,but in a jam about visual novels you can't write the introduction of a story and expect to have a good game,and the art is a whole other beast,so do you recomend any free learning material?and what are some pro tips that i should know?Anyways thanks in advance,bye!
Very fun game! it has such an awesome concept and i would love to see more of it,one thing tho its easy to cheese the game by juming of a platform and placing one under the ball so maybe make it that you have to be on the ground to place a platform,don't be discouraged thats just a minor problem that i wanted to poin out.
i get you're point,and it wasnt supposed to be like this cause i spent too much time on visuals so i didnt have time to add certain mechanics such as multiple balls,there wasnt supposed to be there a "player" just a an objective, i will certainly add more to this game and port it to more platforms because i see the potential of this idea,follow me if you're intrested!
this is sucha great game i cant begin to imagine you created this in 3days,there is only one thing i can critisize its that i found my self chessing through the hard levels so maybe work on that,again great job!