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[Mini Jam 101: Limit] Tower Drifter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #76 | 3.083 | 3.083 |
Enjoyment | #81 | 2.500 | 2.500 |
Overall | #88 | 2.583 | 2.583 |
Presentation | #89 | 2.500 | 2.500 |
Use of the Limitation | #100 | 2.250 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity, FMOD Studio
Use of the limitation
An original take on the theme was difficult for this one, because elements of tower defense introduce limits. I interpreted the additional limitation (which was control your environment) as being able to influence towers around you (within a limited range), possibly controlling them directly, but I had to cut down on the original vision.
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Comments
Really enjoyed the drifting on the cars. In a way the simplicity of the visuals worked well since it was easy to keep track of which car was yours. If you ever flesh this out I think it could be really interesting with more mechanics. Good stuff!
Fun game!
Your game is so fun and unique in its idea but it falls short when it coms to presenation so maybe work on it,other than that Great Job!
Yeah, I heard multiple people mention it. Annoyingly enough it never happens to me, so I can't debug. Glad you liked it!
like the drifting. I was confused in the beginning because I didn't know what to do and what the player was but it was a interesting game
Thanks! I did put extra effort into making the drift feel nice :)
I like how you've done the drift, very satisfying to go around the bends. A little more visual polish would've been nice but to be fair you got quite a lot in there especially solo! Would like to see what you'd do with it with a little more time on your hands
Thanks!
Tower defense + racing, really awesome concept! the drifting felt great!
Thanks! It took me way too long to get it right, but I feel it was worth it :)
For some reason it lags a bunch and the sounds just repeat and overlap. Can't really play it
Interesting, that never happened to me. What specs do you have? Also which OS / browser?
I do have a potato laptop but it should still work since its strong enough to actually make games. I played on Chrome in windows
There's a lot of raycasts under the hood to make sure the AI works and I wonder if that might have something to do with this. In that case "strong enough to make games" requires a clarification as to what kind of games. Most 2d games that don't rely on physics are not going to tax any system at all, but with enough calculations I can see how less powerful systems might struggle.
I have a pretty powerful desktop setup so it's always difficult for me to judge how it affects performance without having people test it. Sorry it doesn't run well for you :(
I have made multiple physics based 2d games and they all work fine. My current project has hundreds of collisions over a few seconds constantly and it holds up just fine so I’m not sure why your game would run so badly on my laptop. Idk it’s just one of those things I guess
Ah, thanks for clarifying. It's really weird, I have like 6 raycasts for each car every FixedUpdate, but that shouldn't be causing slowdown. At least I know to investigate now, so thanks for the constructive criticism! Could be some weird WebGL issue too.
Yeah i have never messed around with WebGL so it might be that. I dont see why a few raycasts would affect performance. Anyway it looked like a cool game. maybe ill come visit it again when i upgrade to a more powerful computer