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Goblin Kabobblin''s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #5 | 4.023 | 4.023 |
Overall | #8 | 3.587 | 3.587 |
Gameplay/Fun | #11 | 3.581 | 3.581 |
Sound/Music | #12 | 3.442 | 3.442 |
Graphics/Visuals | #41 | 3.302 | 3.302 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I dig this game a lot (get it, get it>? Cuz, cave aesthetic? Yeah, I'm sorry). Either way, terrible jokes aside, it was a really fun experience, however I would make the goblin baiting a little easier since wow it took me so many tries to beat some levels hah. Either way, really cool submission! Good job!
How does the game fit into the theme?
You only get one arrow per level.
What premade assets did you use if any?
None at all. Unless you count fonts and utility code. (FWIW there's no AI or 3rd-party assets either)
What are the Discord usernames of everyone on your team?
aksommerville
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Comments
This was great, loved how the simple concept is explored in a interest and varied way while also being challenging, it's really polished!
This was great, loved how the simple concept is explored in a interest and varied way while also being challenging, it's really polished!
Best time run :
Best time with chests :
Whoa 1:32 is really good!
Could be better but I kept dying at the level where we need the drop 4 enemies to center so I did it very slowly but it wouldn't be this fun without that level too :D
Good mechanic I love this style
I just suggest 2 things
1 make the attack of the gobblins have a delay of 0.1s to atack and a little warnig, this can be helpul and dont affect the levels,
2 I fell the gravity kinda slowly, if you increase can be better
Keep on with the project, I ll like play later!
I’ve actually already updated the goblins so they give a little warning. (it’s super cute, they look surprised for a bit, then pounce). That will be up as soon as the jam closes.
Will look at increasing the gravity a little.
Thanks for the feedback!
When you do that, I'd recommend having gravity being heavier when the player is falling to add some satisfying weight to it
Man I love this one
The treasure and death point system adds a lot of replayability, and the way the goblins flatten on your arrow is so funny
I wish there was a proper restart game button so I could get new attempts on the perfect run without having to refresh the whole tab
Thanks for playing!
Good call on a Reset button – I’ll get that in the first post-jam update.
I really enjoyed playing this game. It's very well thought out and offers a well-balanced challenge. The first time I beat it, it was quite hard and I didn’t collect all the gold, but on my second attempt I did manage to get it. The ending was totally worth it, it's more satisfying than the one you get if you don’t. Visually, I love the aesthetic, the gameplay is excellent, and the interpretation of the theme couldn't have been better. One of my favorites from the jam, wonderful work!
