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A jam submission

Zero-Footprint SocietyView game page

Cyberpunk Tactics Game
Submitted by Enigma Dragons — 13 hours, 10 minutes before the deadline
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CriteriaRankScore*Raw Score

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Certainly has a feel of quality about it, from the mechanics to the visuals and audio.

There are some things I can't figure out though. Most notably, I'm not sure what "Overwatch" does.

One time, when I ordered a unit to shoot somebody to the right, the unit instead shot directly forward/up (90 degrees off). o_o

Submitted (1 edit)

From what I undertand:
If you put your player into "Overwatch"-mode, it'll show tiles in a radius in red.
If an enemy now enters this section (while you are still in Overwatch-mode) your player will automatically attack them during the enemies turn.



Interesting idea to combine xcom-style movement with a limited amount of
steps. That step-counter really give a certain "feel" to it.
Really good. Nothing more to add. Pure spamming doesn't work, the
player is forced to play at least somewhat tactical. Different guns used for
different situations, different setups, ...

Top notch. The characters, background, sprites, and so on.

Steps, Music, effects,... all there!

Additional notes:
Damn that's some high quality stuff.

Bugs I found:
Sprites don't render correctly when standing in / infront of a snack-machine.
After dying and restarting, I'm not able no finish a round.
On one round I was able to teleport the player as it started the movement
radius from the enemy. No idea how to reproduce though.