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Geminos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #2 | 4.600 | 4.600 |
Audio | #6 | 4.000 | 4.000 |
Overall | #7 | 3.640 | 3.640 |
Metroidvania | #10 | 3.200 | 3.200 |
Enjoyment | #12 | 3.400 | 3.400 |
Execution | #13 | 3.000 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team/Developer
DougVeira
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Comments
the concept is simillar to another game in MV14 but it's still cool and i felt more of "oh yeah this is where you're supossed to go" than that one, altough i got stuck after returning from the puzzle rooms after the double jump
Thanks for the tips, I'll work on them.
The concept is awesome and look of the game is great! The sounds were also great.
Some thoughts:
- I found coordinating the character change (z) with the jumping (x) to be a little challenging. Maybe could include another binding for either? Although not all players will have this issue I'm sure.
- My play session was ended by a buggy room. I got stuck in some room and couldn't leave.
- A small detail, but if the 'fire' sound effect when shooting a projectile could be a one shot I think it would help. The sound gets cut off when shooting too quickly.
Overall, great job!
Thanks for the tips, I'll work on them.
Cool Concept! I like the changing environment, but some platforms were a little buggy. Overall cool game, pretty fun.
Thank you very much, I'll still update before the jam ends the deadline, as I'm doing everything myself, so I posted on account of time, but I want to close the game well.
Thanks for the comment, I fixed the collision error.
I will have to play it again sometime.
I replayed the game, and it is feeling better than ever. There is still the problem however that you can get trapped in blocks when switching dimensions.