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The Invisible's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #40 | 3.000 | 3.000 |
Design | #52 | 2.400 | 2.400 |
Metroidvania | #58 | 2.000 | 2.000 |
Overall | #58 | 2.200 | 2.200 |
Enjoyment | #78 | 1.400 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
PassbyKamenRider, BUBUFF, Rod, YihanXu, Shinya, XuanWang YiChen
External assets
https://soundeffect-lab.info/
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Comments
Great art! But as said below I agree hehe. Maybe at least some feet print might be enough? Keep it up!
The concept of your hero being invisible is a great one, but the execution of the mechanic is very important. As it stand, I don't know where I am at all unless I'm attacking! All the enemies know where I am, but I don't :( Having consistent dust trails behind the player would help (I saw them sometimes, but not always). The combat mechanics were a bit confusing too, I couldn't get the sword to attack all the time -- as though there was some cooldown I couldn't figure out.
Let me ask this, what would be different about this game if the player were visible? Are there game mechanics that don't make sense if the player can be seen? I couldn't make it too far in the game, but from what I played it seems like the player being invisible was of no consequence except to frustrate the player. Mechanics that are worth exploring:
1. Lack of motion should make you truly invisible to enemies.
2. Differentiate walking which is silent from running which makes noise.
3. Make sound in one place as a distraction so you can sneak by somewhere else.
4. Have mechanics that reveal the player temporarily (like dust / water falling on them).
Lean in to your core mechanic!
Sorry, the invisible stuff didn t fit my taste at allI ragequited it very early .
The main "mechanik" invisible makes YOU invisible to the Playing person but not to the enemy - maybe they only see/attack you when you do actions (move attack etc) so you have a way to avoid them.