Play game
Terra Ball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #16 | 3.455 | 3.455 |
Overall | #24 | 3.091 | 3.091 |
Metroidvania | #24 | 3.091 | 3.091 |
Enjoyment | #29 | 2.818 | 2.818 |
Presentation | #33 | 3.000 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Love 2D
Team/Developer
Jane & Rebecca
External assets
Fantasy Towns Music Pack + Ambient Puzzle SFX by Chris Logsdon
Leave a comment
Log in with itch.io to leave a comment.
Comments
I really love the concept behind this game but the controls itself were super finnicky. The character was both slippery yet stopped on a dime which felt awkward. Coupled with the precise jumps and super fast falling speed, it made for a slightly infuriating time haha. Still the main gimmick is super cool, and I could see it being fleshed out where you have to mold into different types of dirt and stuff to maneuver. Keep up the good work!
the game itself was equal parts infuriating and genius..
for some reason the downloads weren't working for me (as in wasn't downloading, tried chrome and edge)... and the web version had an annoying issue where if the window went off screen, it wouldn't appear back, like when I accidentally pressed page down being close to my arrow keys ;).
However this is a jam and Bugs are par for the course... The main takeaway was a really smart game with a really fun and unique mechanic, lovely graphics, that made me want to pull my hair out frequently!
Really really strong entry!
Extremely fun! I loved the mechanics, and the universe created, simple but makes me want to explore and see if there is something new. I liked the difficulty, I think the checkpoints are well located, maybe I would just add some in more critical areas, since the game works by fast respawns, going back a lot on the map gets a little annoying
I really like the design and mechanics of this game. It also feels very metroidvania, I think you nailed that pretty well.
There are two suggestions that I think would really improve the game:
* More checkpoints! Since this game has lots os precision jumping and platforming, sometimes it can get very frustrating. Having more checkpoints would make the player cherish each small victory, IMO. I do think a lot of people would disagree on me with this one, though, haha.
* More visual feedback! The deaths are so instant that sometimes they didn't give me the time to notice what I was doing wrong.
Other than that, really solid game. Great work!
Good:
Bad:
Overall, I really enjoyed this. The level design was great, and a few tweaks to the movement would make this even better.
★ Enjoyment: 5/5
It's difficult, but that's part of the challenge. And it doesn't seem like an impossible challenge.
★ Design: 5/5
Love the unique mechanic of going underground. And the slippery movement really makes it hard.
★ Presentation: 5/5
Very cute! A lovable ball of dirt.
★ Metroidvania: 5/5
Yeah, definitely a Metroidvania.
This game is both delightful and infuriating for me. I loved the little eyes while in the ground, and the ground mechanic itself was neat. Being able to bump slimes from underneath was fun and the whole aesthetic was working for me. Holy heck, though, the amount of precision require for some of the areas coupled with the super-fast character movement had me about ready to smash my keyboard. I finally had to give up because my keyboard simply isn't precise enough to edge up to a red block to squeeze a jump through a one-tile opening.
I think dan.collins.dev outlines really great suggestions. I would just add that I think you don't necessarily need to do both allowing more hits and improving the player movement. Either one on it's own would make things much more palatable. Even reducing the player's collision box width by like 10% would help the area I was having trouble with.
All that being said, there's still a lot of fun in there. Kudos!
Congrats on submitting! You definitely have a jumping off point for the next MVM jam! I'm going to offer some feedback to help you progress in the future.
I know there's more criticisms here than compliments, but this type of feedback has helped me become better at making games and also challenges the assumptions I make about how the player will play my game.
Once again, congratulations on submitting and please continue to work and participate in jams to help evaluate your progress!
Nice control scheme, very snappy! Also some pretty groovy music, good work!
Such a great concept! It’s like dig dug meats metroidvania! The art is cute and the music is great! I think slowing down the player character or using acceleration would make the game a bit easier, which would help smooth out the difficulty. As it is, I died a lot because I couldn’t release the move keys quick enough. Still, it’s a very cool concept! Very unique!
I guess I could say our game is unique as well. We crossed a top down space shooter with a metroidvania. Did we get a monster or a great new breed of game? We’d love to know what you think! So if you would, please play our game and leave a comment to let us know. Thanks!