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Metroidvania Month 16's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #49 | 2.165 | 2.714 |
Metroidvania | #50 | 2.165 | 2.714 |
Overall | #59 | 2.051 | 2.571 |
Design | #61 | 1.937 | 2.429 |
Presentation | #64 | 1.937 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
Solo Project with Free Unity Assets
External assets
https://assetstore.unity.com/packages/2d/environments/pixel-art-platformer-village-props-166114
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Comments
Everything was so crisp it was a nice experience to play the game <3 suck that there is no audio at all :(
Greatjob otherwise 👏👏
Nice start here. It's a pity there's no sound effects or music, because it felt pretty good to move around in. Some audio/visual feedback will go a long way. The spike climb powerup was neat.
I avoided the wall climbing power up for ages because I thought it was a spike that would kill you ;). The level design is fun and the valley of demise lived up to it's name! More of a demo atm than a game, but you clearly now have everything in place to take this further and make something great!
★ Enjoyment: 3/5
Even if it's short, it's still playable
★ Design: 3/5
Level design definitely can be improved. For example, giving the player the climb power up first so they won't get stuck when they accidentally skipped the climb power up.
★ Presentation: 4/5
Nice use of free assets. But the parallax could be improved because I felt dizzy seeing how the screen moves.
★ Metroidvania: 4/5
Technically, yes, not much exploring tho
Nice work, the climb power is very cool and can make lot of level design possibilities. Good continuation in your unity learn you have made a cool game.