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A jam submission

Prima MateriaView game page

Metroidvania Month 15 Submission - A top-down action exploration of universal truths.
Submitted by ptro (@ptroply) — 5 hours, 14 minutes before the deadline
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Prima Materia's itch.io page

Results

CriteriaRankScore*Raw Score
Design#541.9122.286
Enjoyment#571.9122.286
Presentation#572.1512.571
Overall#581.8532.214
Metroidvania#601.4341.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Godot

Team/Developer
Animal Village

External assets
tilesets by VEXED and Canari Games, planet generator by Deep-Fold, font by Reservoir

Reference info
https://twitter.com/ptroply

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Comments

(+1)

Cool.  Very nostalgic  and short.  I think the font might be a bit hard to read, but I think you did well on this project.

Submitted

I think I might've accidentally beaten the game in under 2 minutes... Great game, good job!

Submitted(+1)

I have to say I agree with most of the things pointed out by others, so I'm not going to bring those points up again. I will say that I noticed you have the flickering lines issue. This happens with pixel art tilemaps. You can fix this by enabling GPU Pixel Snap.


Submitted

That was really short. Given the whole intro you're given at the start, I went into it with the expectation that it is longer than a couple minutes of playtime.

That said, I know there are people in this jam with varying levels of experience and I respect that. So if you learned a lot while making this, good on you!

Did you draw the character sprite? It stood out to me as some good artwork for a main character!

From the comments below I read that you had envisioned more and haven't made it to the MVP. Can I ask what happened? Is it just poor planning & timing, lack of experience,.. a combination of things?

Developer

All art assets except the bg tilesets, font, and start screen graphic were made during the jam by the team. The intro crawl is actually summarized text from the emerald tablet, a foundational text in ancient alchemy. Ideally, the player would know they have the option to click and skip that text crawl. That's my oversight, and a note has been added to the controls in the game description.

Thanks for your compliments to the art and your constructive criticisms! I hope you'll stop by the game page someday in the future, once we've fleshed this project out some more.

Submitted(+1)

so, I beat the game... but I have NO idea what was going on.  it was a little esoteric.  Also, it wasn't a metroidvania in that is didn't have guided non-linearity and utility-based exploration.  Maybe those aspects were not added yet, but I just don't see it atm. combat was decent though, and the music set the time very well.

Also, the text crawl at the beginning was VERY hard to read.  

Developer (1 edit)

Thanks for playing! 

The version we submitted at jam deadline was far from what we envisioned as the final game, let alone anything resembling a minimum viable product. The completed vision for Prima Materia would include movement and attack upgrades that could unlock new areas or defeat progress-blocking enemies more easily.  Ultimately, we were aiming for something like a Metroid/Zelda mash-up with bullet-hell elements. We would like to continue building on this iteration of the project even after the jam ends, so follow for updates if you're interested in seeing a more finished game in the future!

Submitted(+1)

Hi there, fellow Godot dev!

Congrats on the submission! I can see the game is in a very early stage, it still lacks a lot of content, still its a huge milestone to be able to publish it to the game jam!

(Godot tip: when exporting your game, remember to uncheck "Export with debug")


Developer(+1)

Thank you for playing, and thanks for the feedback!