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(+1)

so, I beat the game... but I have NO idea what was going on.  it was a little esoteric.  Also, it wasn't a metroidvania in that is didn't have guided non-linearity and utility-based exploration.  Maybe those aspects were not added yet, but I just don't see it atm. combat was decent though, and the music set the time very well.

Also, the text crawl at the beginning was VERY hard to read.  

(1 edit)

Thanks for playing! 

The version we submitted at jam deadline was far from what we envisioned as the final game, let alone anything resembling a minimum viable product. The completed vision for Prima Materia would include movement and attack upgrades that could unlock new areas or defeat progress-blocking enemies more easily.  Ultimately, we were aiming for something like a Metroid/Zelda mash-up with bullet-hell elements. We would like to continue building on this iteration of the project even after the jam ends, so follow for updates if you're interested in seeing a more finished game in the future!