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A jam submission

A Pigment of ImaginationView game page

Search through colours to find your emotions.
Submitted by Sami Casio, Casual, Aymu, InkAndAmaranth — 1 hour, 5 minutes before the deadline
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A Pigment of Imagination's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#23.8003.800
Graphics#43.2003.200
Story#91.8001.800
Overall#112.4402.440
Engagement & General#121.8001.800
Gameplay#121.6001.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
Sami Casio - Music and Game Design, Deidalus - Enviroment Art, Simlead - Character/enemy art and Narrative, Steveblu, sound design, Moises and Casual - Programming

Reference info
casio.peia#2140

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Comments

Submitted

Music on this one is pretty choice. Like others I don't have too much to say that hasn't been said--if this was a lot smoother, it would immediately be more engaging to play,  because there's a fair amount of interesting-looking details in this world to start with.

Submitted

I don't really have much new to say. I had the same problem with clipping into the floor so I couldn't get anywhere. It also felt bad to have the jittering while walking, and making tight jumps was very difficult with no coyote time in addition to the bugs. I also disliked the camera lag. You could actually go offscreen if you move quickly enough. I would greatly reduce that or get rid of it.

The music was excellent though, like everyone said. The graphics were solid, although not really my style. I was interested in what the heart and the pile of swords were for, as well as the symbols in the heads-up display. I assume they are unfinished and have no purpose, but maybe not?

Anyway, I hope you can figure out the physics, because it's not really playable until that is fixed. I'd be interested in checking out a playable version though.

Submitted (1 edit)

The music is really nice and mellow and interesting.  Graphics look pretty good too, but I agree with the others on the controls.  I thought I saw some sort of attack, but wasn't sure how to trigger it again.  Maybe I used up all my energy?  I like the style and HUD health bars and symbols as well.

Keep working at it!  Would love to see you fix up some of the issues and turn it into a full game!

Developer(+1)

thank you everyone for taking the time to ceck it out. i would agree with everything aready said for sure.  

Submitted(+1)

like the art style and the music is great

the controls need work though, you fall super fast and don't feel in control most of time with the player sprite looking erratic when moving and often running off edges

(+1)

I agree with some of the other comments. I felt that there was something interesting and worth exploring, and loved how the level and character changed color as I entered a new area.

But, the controls and character movement eventually caused me to stop playing. I too experienced falling through floors, and strange jittery movement. It was hard to jump onto platforms, as the player would suddenly move erratically and cause me to jump past them.

I think if you figure out the player controls and fix the physics issues there is something really unique here!

Submitted(+1)

I like the art and the music, but other than that this game still needs a lot of work. I fell into the floor and got stuck there after some time playing. Also the pause menu doesn't seem to work.

Submitted(+1)

Cool demo, there's definitely a start to something here. The graphics and sound work together, especially the backgrounds. Player movement feels way off though and almost seems like the character is skipping frames or teleporting at times.