I like the idea. It really makes you train but then you get better with each attempt. Skill-based progression works nice with me. Also I like knowledge-based (that's why we tried to use it), but not all games need it. So good submission, it feels and looks cool! Hope to see more of your works
Play game
flowfield's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #26 | 3.000 | 3.000 |
| Overall | #51 | 2.711 | 2.711 |
| Theme | #54 | 2.778 | 2.778 |
| Polish | #57 | 2.556 | 2.556 |
| Graphics | #64 | 2.667 | 2.667 |
| Gameplay | #67 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
dodge and shoot the balls on the screen—but everything follows the flow of the vector field. either work with the flow or fight against it to achieve a high score
Specify any and all pre-made assets in your submission.
N/A
How many team members does your team have in total?1
By submitting, you agree to all the rules listed.
I/We agree
Did you use Cartoon Coffee VFX assets in your game?
I/We agree
What category are you in?
Novice





Leave a comment
Log in with itch.io to leave a comment.