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A jam submission

ESCView game page

Can you solve a REAL puzzle
Submitted by p5ina, runtime57, boris1592, Vendetta228 — 17 minutes, 18 seconds before the deadline
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ESC's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#14.2224.222
Overall#73.5783.578
Theme#83.6673.667
Gameplay#153.3333.333
Polish#213.3333.333
Graphics#283.3333.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game relate to the theme?
The most obvious relation is control flow. Furthermore, the game explores the flow theme through its narrative and environment (flow of time and life, water flow in 3D dimension).

Specify any and all pre-made assets in your submission.
https://docs.google.com/document/d/1MPUsG2mX608ecuyPlX2-4mnJr5fucy6rsCf8Ge9H4bA/edit?usp=sharing

How many team members does your team have in total?
4

By submitting, you agree to all the rules listed.

I/We agree

What category are you in?

Advanced

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Comments

Submitted

Pretty challenging and cool game

Submitted(+1)

Eyyy, I got the secret ending  :D !!!! Damn is this game challenging, kinda out of place for a game jam, considering that most people will give up or just complete the regular 15 levels (which is still a loooooot btw). 

I honestly didn't like some of the levels and I felt like my solution are  overly complicated. The one that took me the longest time is level 10 alternative solution, where I had to put in a pen and paper to find where to put the numbers in the first place. My favorites are 13,14,15 alternative solution, they are short and sweet and clever I must say. The raft hints strikes a good balance, between being confused when you first read them and understanding  them once you look again at the levels. I first thought that multiplication node was unnecessary complexity but really it made things much more interesting by basically "storing" the values until the next signal.

I wonder if yall played inscription because I LOVE that game's vibes, and yours provokes the same feelings as well.

I think it lacks some polish like  sound effects, better dialogue or a simple tween bounce animation when clicking on a  node (you could do that in 2 lines of code in godot lol). if time was spent on that instead of making so many levels, the game would be so much more elevated, always go for quality over quantity! And also improve your tutorial because first level is too hard heh.

Submitted(+1)

This game seems sooooo promising, but idk man. I'm stuck on the first level.

First, it took me a while to understand how to connect the nodes in the first place, then understand what the winning conditions are. Secondly, The zeros and ones was confusing, because I thought it had something to do with whenever they were On or Off not just what the numbers that should flow into them.  And finally, there's no feedback for my clicks, so I didn't even realize what most of the buttons are which added to my confusion of how and what I can connect the nodes or what the intersection button even does.

So, yeah please spoil the solution and logic of the first puzzle, pretty please. I gave this like 20min of my time lol and I feel super dumb now.

Developer (4 edits)

Hi, thanks for your comment. It's okay that you didn't get how the puzzle works, I will try to explain here: You have input and output nodes (triangles). When you press start, game sends a signal at input node to the first connection. You can connect nodes using Right Mouse Button. But now you have a problem, that you can have only one connection from input node. So you need to use intersection, this is a flip-flop node, it sends first signal to the left connection, second to the right, third to left and so on. And now you can route signals wherever you want.

Here's the solution for the first level: (Also, next levels will introduce more nodes, and all of them explained in the top right corner in the puzzle screen)

Edit: I can't add an image to the comment, so here's the link https://imgur.com/a/f24nOiq

Submitted

Bruh, apparently I understood everything. What I didn't understand, is that odd and even order refers to the order of signals PER intersection. I thought that it was the order of the inputs 0 (odd) 0 (even) 1 (odd) 1 (even). My bad, it didn't help that they accidentally behaved exactly as i thought sometimes, which added into my confusion and delusion that it was actually correct looool. A simple change in the tutorial text and it would have saved the both of us brain cells. lol sorry.

Submitted(+1)

Holy shit, man! The award for most underappreciated game in this jam goes to this; the judges (i.e. me) have spoken.

---SPOILERS AHEAD IN THIS REVIEW; PLAYING IT YOURSELF FIRST IS HIGHLY RECOMMENDED ---

I love the whole concept of this game. The main gameplay, by which I mean the simulated puzzles, are pretty hard to wrap your head around initially, which I suppose will turn off quite a few players expecting a quick, cute platformer or something. But if you stick around for the show, you'll be rewarded with a Daniel Mullens-esque twist and some interesting dialogue (which kind of reminded me of Waiting for Godot). Finding all the alternative solutions for the puzzles felt like just the right balance between tricky and rewarding, so the design for that is very well done.

Additionally, the atmosphere in this game is great. First off, the music; did any of you guys compose this yourselves? If so, I'm impressed! I love how the tone shifts from slightly 'off' muzak to straight-up horror eeriness. The visuals work very well too, especially the first sight of all the adjacent monitors  was quite a powerful moment.

Truly the only small suggestions I could think of are:
- It would have been nice to see more effects of your progress, such as the main environment changing more after each alternative solution.
- The English grammar of some sentences is a bit shaky, which interfered just  a bit with the immersion.

From everything I've played so far, this is probably my favourite game so far. Great job, especially for a three-day project!

Developer

Finally, someone got the game right! Thank you very much, your feedback is much appreciated by me and my team. And yes, all the music has been composed by Vendetta228. Also thank you for your suggestions, when we started playing the whole game, we didn't have much time to read dialogues, and only after the deadline we spotted many grammar mistakes.

This is a great concept! I enjoyed playing :)

Developer

Thanks a lot for playing, hope you completed the game fully (if not you can check spoiler alerts

Submitted

This is such a creative idea for a game! Very unique concept and I really enjoy the orchestral music! Very well done!

Developer(+1)

Thank you! Have you read spoilers? You will get something interesting =)

Submitted

Hello

Spoiler Alert

Nice game! Loved it! I think i have played it for 2 hour straight hahaha xD. Though i still cant figure out what are the ending is, i finish lv 15 but i still cant get out from that world. or is the infinite pc is the ending? or did i miss something?  

Goodluck

Developer (1 edit) (+1)

Look around, maybe you'll find some strange red light.

Submitted

This is an incredible game and concept! But in my opinion, it lacks a couple of things to be ideal: 

1) In fact, I don’t know whether I’m right or wrong, but as for me, CREEPY SOUND DESIGN and CREEPY HIDDEN LORE would look PERFECT here (maybe I just didn’t get to it, if this is true then you’re even cooler) 

2) In the game there is no feedback for player actions. If you continue to work on the game in the future please add sounds of clicks, moving balls, winning etc.

Developer(+1)

I’m assuming you didn’t get far enough, but this game does indeed feature a scary soundtrack (and a lot more scary stuff). Try solving more levels and reading the responses after each solution. You’ll eventually figure it out.

Developer

Thanks a lot for your feedback! Let me check: you found the secret command, right ?