Mech designs are cool. I like the feel of the dashing and evasion with it, but general movement feels a little floaty in a bad way. Levels feel a bit empty and dead without ambient sound or music but I really like the environment and level design. It was cool to somewhat know what was coming from shadows cast by enemies, and the boss fight at the end was fun.
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DUNERIDER's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #31 | 3.300 | 3.300 |
| Overall | #40 | 3.300 | 3.300 |
| Visuals | #56 | 3.100 | 3.100 |
| Audio | #68 | 2.500 | 2.500 |
| Originality | #69 | 3.000 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
[All assets used are CC0, mainly found on Polyhaven and Freesound] audio; https://freesound.org/people/magnuswaker/sounds/540091/ https://freesound.org/people/wesleyextreme_gamer/sounds/574818/ https://freesound.org/people/DJT4NN3R/sounds/347576/ https://freesound.org/people/Tissman/sounds/575541/ https://freesound.org/people/morganpurkis/sounds/394128/ https://freesound.org/people/--KAI--/sounds/462766/ https://freesound.org/people/egomassive/sounds/536752/ https://freesound.org/people/madamdata/sounds/708122/ https://musical-artifacts.com/artifacts/364 texture ; https://polyhaven.com/a/drackenstein_quarry_puresky https://polyhaven.com/a/metal_plate https://polyhaven.com/a/coast_sand_01 https://polyhaven.com/a/rusty_metal_sheet https://polyhaven.com/a/concrete_panels https://polyhaven.com/a/garage_floor https://polyhaven.com/a/concrete_wall_004 https://polyhaven.com/a/concrete_layers_02 https://ambientcg.com/view?id=Fence008A
Did you choose from one (or more) of the optional secondary themes?
Shifting Sands
Does your game contain 18+ content (Nudity, Gore, Language)?
No





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