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Attack of Mechaningale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #27 | 3.364 | 3.364 |
Fun Factor | #31 | 3.182 | 3.182 |
Visuals | #39 | 3.545 | 3.545 |
Originality | #45 | 3.364 | 3.364 |
Overall | #46 | 3.182 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Octopus/It'sRealKiwiHours - Programming,Artist , Average Peppino Enjoyer - Title Screen art and character design
Did you use any third party assets, if yes what assets did you use?
I used Kevin Macleod music
Did you choose from one (or more) of the optional secondary themes?
Dragons
Does your game contain 18+ content (Nudity, Gore, Language)?
it doesn't
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Comments
I really liked the art of this and the overall game was fun! I wish there was a little more variety, but still had fun :)
The art had a cute, playful aesthetic to it and the core idea of having a score attack game about destroying a city works well! I think it's still rough in a few ways and a bit too straightforward, but it all functions without any huge hiccups so no major complaints.
Ended up playing this a ton lol got my high score to be 8950! Game is surprisingly addicting and the high score at the end just made me want to play some more :)
The intros, art, and tutorial/controls were all incredible and made the game so approachable and enjoyable. There's a real personal touch to it.
The gameplay loop was simple yet very compelling (my high score is 7000!), and the challenge scaled well.
I saw no reason to stop breathing fire, so I'd rather the fire be default, my thumb got tired. Or it would be more comfortable to breath fire when I use the arrow keys.
This was fun, very satisfying to destroy the city!
Liked the art for the game. Would have liked to use the mouse to aim the fire but after a bit of play I was used to the controls. Movement felt quite good kind of a nice floaty feel. There seems to be no downside to holding down space. Overall a nice simple game good job. Curious what high scores people are getting to.
Thank you for the review! There is a slight difference in speed between when you're firing and not, but I think it wasn't dramatic enough of a change to be noticeable. Will be sure to keep that in mind when updating the game. Thank you again for the feedback!
Same feedback as AriNeonShark - lack of feedback from the game when I deal/recieve damage + sometimes, health was randomly regenerating - also lack of significant difficulty bumper as the score goes up - only helicopters (maybe 4500 score is not that high, idk) Artstyle is neat by me - simple and a little "paint-like" - with particle effects and good VFX this can turn out to be a pretty good looking game! Keep working!
Thank you for the feedback! I've realized that having the game actually get difficult after 5000 points was a slight mistake and will fix it while continuing development.
I've made a game similar to this (arcade base game with progressive difficulty - "Drill thrill" - you can try it and see how I approached the same problem - that game is nowhere near good, but the points system worked great - every 1000 pints (out of 10 000 that are needed to beat the game) something happened
Very cute and pure game. The art was kinda simple, but I actually loved it for that.
Some feedback on mechanics
Some feedback on theme:
Thanks for sharing this project!
Thank you so much!! I had actually had an indicator sound for when you did damage but didn't end up keeping it because of running out of time and it being unfinished. But I plan on continuing development, so I will be sure to take your feedback into consideration while finishing it up!