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A jam submission

Olympus FireView game page

Blasphemy against the GODS
Submitted by robottinis — 11 hours, 2 minutes before the deadline
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Olympus Fire's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#273.6003.600
Visuals#573.2003.200
Overall#722.7002.700
Audio#852.3002.300
Fun Factor#882.3002.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video game

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
Sounds from Freesounds.org

Did you choose from one (or more) of the optional secondary themes?
None

Does your game contain 18+ content (Nudity, Gore, Language)?
Not 18+

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Comments

Submitted

The atmosphere is palpable! It has a lot of details that easily elevate it, from the sky spinning to the monster design, all of it was really interesting to watch, the sound design also helped a lot with the minimalistic use of wind it really made it feel like a dark and abandoned world. 

Would definitely like to see more from this project, very interesting ideas! 

Submitted

Cool concept !

I like the whole asthetic, the retro smooth shaded models look nice and bonus popints for having an intro cinematic in a jam game :o Also these faceless bird like creatures are really unsettling O_o

Gameplay wise, the controls themselves are fine, but the lack of feedback really makes it hard to know if you actually land a hit or not and the enemies have a bit too much reflexes when it comes to blocking so a fight can last a while. I managed to beat one, one detail that struck me a bit is that it could be fun to have a way to kick opponents out of the ring since there seems to be a side where it’s just the see but sadly there’s an invisible wall :(

But other than that i’s a nice concept, and you don’t often see 1st person brawlers so thats nice.

Good job :)

Submitted

I love the concept and look of this game! Aiming and punching did feel a little difficult at times, but great job overall :)

Submitted

Really nice touch with making the buildings further in back as a sort of faded parallax look, I think it worked really nicely. Stylistically I think the sort of Greek warrior vibe to the mech was a great touch to keeping with the theme of Prometheus and the Greek Pantheon and the enemies were pretty unnerving.

I think once the enemies end up colliding with the edges they seem to get stuck sadly :(

Submitted

It's more weird than 'Flesh Prison' entry. These birdies are really creepy.  BTW, you forgot that making unskippable intros is a sin. And there is no escape from 'Credits' screen, button 'Back' does not work.

Host

This is definitely one of my favourite-looking entries so far. It's beautiful! It did feel very difficult to punch the bird people at times though, some audio feedback for punches and blocks would be really nice too.