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Gangsta Mechs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #58 | 2.887 | 3.333 |
Visuals | #67 | 3.031 | 3.500 |
Originality | #90 | 2.598 | 3.000 |
Overall | #94 | 2.309 | 2.667 |
Fun Factor | #99 | 1.876 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
It was made in a team! Shivani - Design, Antony Churchill - Code, Harvey Newbigin - Character Artist, UI, Art, Jerreau Henry - Composer & Producer, Jase Andrew Williams - Art & Concepting, Everyone - Design
Did you use any third party assets, if yes what assets did you use?
Royalty free sound effects from Epidemic Sound, Engine: Unity3D 2022.3.4f1, Package: DoTween
Did you choose from one (or more) of the optional secondary themes?
Rogue Fighting Game, Starting Small, Low Battery (HP)
Does your game contain 18+ content (Nudity, Gore, Language)?
Na
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Comments
Fun Turn based mech battle shi fu mi simulator ^^
The mech designs are really good, and i like how its randomized thanks to the amount of parts, the tune is also very catchy.
Gameplay wise the color coded rock paper scissors system works really well, if i had to nitpick i’d say there just needs to be a small reminder for which color beat which, cause i had to exit my fight and go back to the menu look it up again and then got to do a full round, but not really a big issue if i’m honest.
The difficulty selection is also a nice option to have, one last thing i’d say, add some screenshots to your game’s page this will help people get a better idea of what your game’s about and encourage them to try it !
But yeah, Well done to the team :)
Good mech designs! It got to a point though where no matter the input combination I couldn't attack the enemy, not sure why.
I really loved the art and music of this game! Really stands out in a very visually pleasing way. Also, the bunnies were cute.... maybe not *gangsta*, but cute...............
Mechanically, the game is a tiny bit messy -- As xenological mentioned, you can basically trivialize gameplay by just mashing options over and over, so you can more or less get infinite hits in before the enemy can get a single one. It's just not very satisfying without some sort of limit to what you can do before an enemy reacts.
Also, to be a bit blunt... the tutorial could use some work if you plan on building on this game. Sure, it's basically rock-paper-scissors, but the tutorial image used to convey that is really busy >_>
Still, love so much about this! Would love to see more work from you in the future, and again, the art is so good omg
This is a nice game, and I quite like a lot of the art, sound, and music. I did find that it took a bit long to wear down the hp of enemy parts, which seemed to lead to just clicking the same two buttons over and over. I think it could work better if all the damage, both player and enemy, was ramped up dramatically, so there's actual risk of losing limbs. Also, I assume this is intended to be turn based, but the game doesnt seem to wait for the enemy to be done attacking before letting you attack again, so it's possible to attack many times in the time the enemy does a single attack, trivializing gameplay.
Still, great presentation, the graphics, sounds and music are all great!