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A jam submission

Valkyrie GearView game page

Mechjam3 entry
Submitted by goblinhours — 22 hours, 14 minutes before the deadline
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Valkyrie Gear's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#502.9563.100
Visuals#533.2423.400
Audio (Does not apply for Physical Games)#622.3842.500
Overall#792.2882.400
Fun Factor#822.0022.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
video game

Was your game made solo or in a team?
Team, me 'lowlevelgoblin' and my brother 'phizzard'.

Did you use any third party assets, if yes what assets did you use?
Music and sound effects were CC and GPL, credits will be added to game page.

Did you use choose from one of the optional secondary themes?
Retro

Does your game contain 18+ content (Nudity, Gore, Language)?
No

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Comments

Submitted(+1)

I love the story! Blending mechs and future tech with Norse mythology is really fun. The visuals were fantastic as well. Gameplay felt like it could've been a bit quicker and smoother, but I like the mechanics you have in there. I'd love to see this worked out more, and to meet ODIN. Makes me picture some great godly mech or super computer. Nice work!

Submitted(+1)

Really cool mech design and theming !

I also really like the background with the many ships in the distance, cause even if gameplay takes place on 2 axes it really adds a lot of depth to the setting.

Gameplay wise i like the lock on system for the combat, and the melee combos are fun, the blocking seems a little odd to use and the gun is a little bit on the slow side though.

But despite that, thatts a nice concept and i like the story you've set with the norse theme.

Well done to you guys :)

Host(+1)

Nice PSX-looking game. I loved how you blended Norse mythology with Mechs too!

Submitted(+1)

Nice work!  Good to see so many other Godot games in this jam.  How'd you go about getting the old styled visuals?  Was it a shader?

Developer

There's shaders on each of the meshes to create the 'wobbly' vertexes and a second shader on the entire viewport that's reducing the color depth, resolution scale and dithering.

Thanks for the kind words!

Submitted

Interesting.  Thanks for sharing