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A jam submission

Night | Time Dreading | FeverView game page

Pair up with a Wolf to help figure out who or what is attempting to kill you (again).
Submitted by Hollow — 3 days, 6 hours before the deadline
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Night | Time Dreading | Fever's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#143.1474.000
Story#172.4213.077
Presentation#181.8162.308

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

HostSubmitted (1 edit)

I AM RATING THESE ALL THESE JAM SUBMISSIONS RELATIVE TO ONE ANOTHER. THERE ARE HIGH HIGHS AND LOW LOWS BUT PLEASE DON’T TAKE THIS TOO PERSONALLY, AFTERALL, WE ALL ONLY HAD A MONTH.

Story (2):

The story, after the rewind, feels too straight-to-the-point at times. I know there was the intent to make things more non-linear and make into more of a mystery where the choices actually matter but alas, time is finite resource when it comes to Jams. I was disappointed that we couldn’t interrogate both suspects and that the VN automatically went to the guilty one. There was a good set-up that fell flat. I’m imagining that if we prosecuted the dragon we would end up trying to exorcise an alien demon out a normal person but not believe him until it was too late.

Presentation (1):

Nothing much to say but I do wish that the sprites were shrunk down a bit so they weren’t clipping through the top of the screen.

Creativity (3):

The overall plot and concept is what keeps this from going any lower. I wasn’t expecting to have to press “Start” twice to be able to finish the VN.

Total (6):

It will be interesting to see what this story becomes when it is finished and polished up. Right now, like my submission, it’s obvious that we both took too big a bite for this Jam.

Submitted

A curious little romp of time traveling murder and love. It set out what it did, but perhaps a bit clumsily along the way. Well done, nonetheless.

(+1)

The premise is creative and the plot is competently laid out, but both the investigation and the romance feel streamlined in a way that robs them much of their tension, despite the gritty premise. I do appreciate the well-utilized formal gimmick, however; it felt like a nice change of pace, since many of the games submitted for the jam don't really do anything with player choice. Visually, it's not the most polished entry – the sprites feel weirdly positioned, and the fact that all speaker names are in blue makes scenes with lots of characters kind of annoying to read.

The implementation of mystery in this VN was cool