As Eaz_games already mentioned the game is difficult and used its "wall acceleration" mechanic very well. A result of this, there were a couple of times I had to plan on what I should do. And about that .pck file, I use Godot too, and on export settings (the menu that on the left you select the platform and on the right the settings) you can change it so it exports both files as a one file.
Play game
Bobbo: The Isolated Robo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #51 | 2.828 | 4.000 |
Audio | #73 | 1.768 | 2.500 |
Presentation | #84 | 1.768 | 2.500 |
Overall | #84 | 1.856 | 2.625 |
Art | #100 | 1.061 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Software used
Godot
Is your game an extension of a previous MiniJam?
Not Extension
If yes, which MiniJam submission are you extending? (required if extending, type N/A if not)
I didn't do it.
Devlog Link (required if extending, type N/A if not)
It's not an extension.
How many rolls of Toilet Paper in your house?
4
Would you like us to do another Major Jam?
Not sure
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