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A jam submission

Lonely VectorsView game page

Chain vectors together through obstacles!
Submitted by Zeroji — 2 hours, 59 seconds before the deadline
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Lonely Vectors's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#113.7503.750
Overall#223.2923.292
Use of the Limitation#223.8333.833
Enjoyment#242.8332.833
Presentation#282.7502.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

128x128 sprite sheet
https://lospec.com/i/1hsl

Team members
1

Software used
Godot, Aseprite, VCV Rack

Ice cream eaten
Half a B&J cookie dough, to be fair I started the jam quite late

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Comments

Submitted

It didn't seem anything was happening when I clicked or used the arrow keys. At least, I didn't seem to be exerting control.

Submitted (1 edit)

The puzzle is interesting XD
It's hard to understand at first. Maybe you can add number in the green and red circle. So the player know that clicking on the vector will put it at the green circle first.
All of the levels is interesting and designed well in my opinion. I like the last level the most. There are many possibilities to put the vectors each time. That makes it hard, but the solution is satisfying XD
The vectors are cute too XD

Submitted

Really interesting, A bit hard, would be better to have one or two intermediate levels before those two last hard ones. After the thx for playing level, the game just loops right? Because after completing it and seem the first level again I stopped so I'm not sure if I'm missing other stuff later on.

An undo command would help too I think

Submitted

It was hard to understand what's going on, but I really liked the concept

Submitted(+1)

It was really confusing to understand the game at first, but once i got it, the game was pretty cool! i like the concept of it. Maybe add some indicator on where the vector will appear

Submitted

Unfortunately the game turned out to be a little bit too difficult for me. I managed to pass the first level and that's really it. What would help it is 'projecting' a position after hovering over the vector. I would love to see were it will end before I actually click it, alternatively maybe instead of clicking, dragging would help as that way I could see the position. At this point every mistake punishes me with 5s of waiting. 

Overall I think the concept is great and that would really make interesting puzzle game, however as it is with puzzle games - player is going to make A LOT of mistakes, so he should not suffer much penalty for trying stuff out. :)

Developer

Thank you for your comment! I agree that more feedback would be helpful, I ran out of time :)

If you'd like to give it another try, I've updated the description to say this more clearly: you can press Enter to restart levels, skipping countdowns and all. That way you should be able to at least reach the third and final level ;)

Submitted

Creative puzzle... A bit complicated...

Use of theme could have been better. 

Submitted

Very creative puzzle game