Pretty decent, I liked that it had an actual story and was impressed that it felt meaningful. I would argue that it appeared very polished and well done. The design was pleasant and the monsters seemed like a real threat. Well done fellas!
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Breath Takers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (how well does the game fit the challenge theme?) | #111 | 2.524 | 2.524 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #123 | 2.310 | 2.310 |
Implementation (rate the game's overall stability and functionality) | #139 | 2.476 | 2.476 |
Overall | #150 | 2.348 | 2.348 |
Creativity (how unique or innovative was this experience?) | #153 | 2.143 | 2.143 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #157 | 2.286 | 2.286 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
vtiira
How does your game fit the theme?
The core mechanic involves holding your breath to avoid enemies detecting you.
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