The graphics are beautiful in general, I especially liked the font in the main menu. The mechanics of the game are also cool and almost unused.
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Goodnight, MiMi!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (how well does it fit the theme?) | #21 | 4.389 | 4.389 |
Originality (how interesting and unique is it?) | #25 | 4.222 | 4.222 |
Gameplay (how fun is it to play?) | #25 | 4.000 | 4.000 |
Presentation (how good does it look and sound?) | #28 | 4.111 | 4.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Twitch Usernames
Cookie_SPL, hikimango (others do not use Twitch)
Comments
If you hit space the game auto wins. I'm guessing this was a debug thing. I really like the cute art style and fun gimmick's this game has like warp zones and fans. This game feels well put together and polished. I do get a little annoyed when I barely launch the bunny and it moves really slow but I think its a good mechanic to punish player error. I especially like how the fans can send you back to the beginning if your not carful but it did make me rage quit after awhile. this game was really fun and I enjoyed it good job.
Thanks Sigmation! It's unfortunate that we had to submit this version of the game, we were very tired from crunch time and did not realise we left in things like the debug space bar! There's a VERY hard section in the last part of the game where you have to launch at a specific speed to match fan timers turning off, lest you get blown back to the start... I'm glad you enjoyed the game, and I'm even more delighted to hear that the Foddian aspect of the game made you rage quit!
Level design is challenging and engaging, with good readability. Scenery artwork is cute, non-intrusive, and builds atmosphere well. Launch mechanics feel a little awkward and can make certain sections frustrating to repeat. Aside from known bugs, the game is pretty smooth and delivers a fun experience. Great entry!
The art style is so cute and I love the bouncy music! The credits image made me laugh out loud haha. I love the launch mechanic (maybe i might be a little biased with our game LOL) and it's very responsive, and the level and shift-to-grab mechanic is such a nice touch! I wish there was a little more indication of where you were launching yourself or at what velocity, but overall a very nice and polished experience. C:
Thank you for your criticisms! We have a completely fixed version with sound effects, with quality of life changes like menus and an indicator: the hand will turn red when you reach maximum velocity when pulling back MiMi. On the off chance that you get a funny bounce and start repeatedly bouncing in a line, we have code that will kick in to nudge MiMi. The bugs and debug features present are really unfortunate, but it was 5AM on the day of submission and our programmer was extremely tired... but we're excited to release the better build after the voting period!
The art is super cute! And the gameplay is fun and unique great job!
I've played this for about an hour and made it to the third section; I have yet to complete it because of the obstacles and that weird bug when hitting a slope.
Lovely atmosphere, nice controls, a few bugs but overall pretty good. If the developer could patch out the bugs then I think this would be very enjoyable although I don't think they get to change anything about the game right now.
Also if you press spacebar it plays the ending (I deserve this small victory).
Huh, so I've accidentally pressed Space instead of Shift and it brings me to the end screen, with Mimi in bed. I guess that's a pro strat for speedrunners who want to finish the game in less than a second.
I'm happy that Mimi can sleep now.
Nevertheless, nice game. Simple but fun mechanics, good level design and dope characters
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