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Godot Setup Guide

A topic by Upleap created Mar 31, 2016 Views: 1,663 Replies: 3
Viewing posts 1 to 3
(1 edit) (+3)

Here are the steps I followed to setup my Godot project for the #lowresjam

1. Create a new Godot Project

2. Open the project settings and set the width and height to 64 in the display menu.

3. Also in the display menu set stretch_mode to 'viewport' and stretch_aspect to 'keep'


4. On startup of your game run the following line of code:
OS.set_window_size(Vector2(640,640))
Where the values in the Vector2 are your desired display size.

Essentially this creates a window with a viewport of 64x64 resolution and then scales the window size to be something more usable whilst keeping the desired resolution and remaining pixel perfect with no distortion.

Thanks for the quick start guide! I've been looking into trying out Godot for a while, so this will come in handy!

(+1)

This will be my first time using Godot for anything other than fiddling too. Should be a good challenge and it has just the right amount of constraints to keep scope in check and hopefully help us learn Godot properly :D

Submitted(+2)

5. Under Image Loader in Project Settings, you can turn off Filter and Mipmap. This will keep your low-res pixel art from being 'fuzzy' and keep those pixels clean! Setting this relieves you of having to do it by hand for each image you import.