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Flower's Maze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (or, Creativity in use of resolution) | #75 | 3.920 | 4.333 |
Overall | #161 | 2.638 | 2.917 |
Graphics | #176 | 2.513 | 2.778 |
Gameplay | #178 | 2.111 | 2.333 |
Audio | #183 | 2.010 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
You Are The Environment
The idea I got from this theme was that you play as a flower, something that is usually a part of the environment. You control the flower and bring life back to the maze, allowing nature to eventually return.
Tools
I decide that I wanted to try and use an engine I had never used before, so I decided to try out Pico-8. It was definitely a challenge to learn during the course of the jam, but over time I was able to learn a lot about the software and was able to finish the game.
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Comments
I love this idea! I’d pay to play a game like this for sure if it had a great story and polished movement.
exactly the same than Achie, it's a pretty good idea but which needs to be dug and congrats for your first use of pico 8
Really neat idea in theory, which I think struggles with two issues:
1, It really should have been a button hold not a button press check. 2, The flower lagging behind, but the actual calculation being done on button press creates a weird zone where I die even tough my flower is still on a tile visually.
Otherwise it is a great idea to have, and ties nicely into the you are the environment idea. With some refinement this could a properly fleshed out puzzle game for the PICO-8 catalogue!
Thanks, never used Pico-8 before so this was primarily a learning experience for me, I had issues when it came to button hold where the player was zooming off of the path and going into the water so the button press ended up being my fix.