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(+2)

Really neat idea in theory, which I think struggles with two issues:

1, It really should have been a button hold not a button press check. 2, The flower lagging behind, but the actual calculation being done on button press creates a weird zone where I die even tough my flower is still on a tile visually.

Otherwise it is a great idea to have, and ties nicely into the you are the environment idea. With some refinement this could a properly fleshed out puzzle game for the PICO-8 catalogue!

Thanks, never used Pico-8 before so this was primarily a learning experience for me, I had issues when it came to button hold where the player was zooming off of the path and going into the water so the button press ended up being my fix.