Really neat idea in theory, which I think struggles with two issues:
1, It really should have been a button hold not a button press check. 2, The flower lagging behind, but the actual calculation being done on button press creates a weird zone where I die even tough my flower is still on a tile visually.
Otherwise it is a great idea to have, and ties nicely into the you are the environment idea. With some refinement this could a properly fleshed out puzzle game for the PICO-8 catalogue!