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Chess25's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #164 | 3.155 | 3.364 |
Authenticity (use of resolution) | #186 | 4.264 | 4.545 |
Overall | #255 | 2.814 | 3.000 |
Graphics | #273 | 2.644 | 2.818 |
Audio | #366 | 1.194 | 1.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Only me - PoetLuchnik
Was the resolution a challenge?
n
Comments
5x5 chess - no more, no less )
Nice idea and cool implementation. Liked diffrent rook and bishop movement. AI cught me on this couple times ))
I did it \o/ that was really tough, I guess only calculating 8 pieces on 5x5 is a lot easier than 32 pieces on 8x8 that AI is godly haha, great game! :)
Well, apparently my lack of skill playing chess extends to your variant as well. That being said I really enjoyed playing this and I appreciated the minimalism of the chess pieces.
Neat game. Constraining the game board really changed things up. The game hung when I got into this position (I assume some infinite loop somewhere).
Other than that, I had a fun time, although I couldn't help but notice the AI hung the game when I was on track to win. Maybe it's too smart if it's employing strategies like those.
Intriguing chess variant! It was hard for me to get used to the fact that rooks and bishops had limited range.
Some differences I noticed from regular chess:
- Rook + knight + king vs. rook + king seems to be a win because the board is small enough that the rook gets trapped by the superior side. The majority of my wins were achieved by getting to this endgame.
- I think the pawn is actually the strongest piece in the game. In the opening I like to make 2 consecutive pawn moves from (b1->c2->b3), from the b3 square it just paralyzes all of the opponent's pieces. Also the knight is a lot for powerful in this variant since its range is actually similar to the other pieces. My subjective ranking would probably be Pawn -> King -> Knight/Rook -> Bishop.
- It seems like the bishop is fairly useless, since it starts in the corner and as soon as you move it out the opponent can trade it off right away. So a lot of games felt like each side was starting with 4 pieces instead of 5.
- I haven't tried all the endgames but I think it should be possible to checkmate with King + pawn vs. King.
- I liked having rooks facing off on the same file (4 squares apart) as a deterrence strategy. This wouldn't be possible in regular chess.
- King safety's not really a thing because all the pieces (except for the pawn) are relatively weak compared to the king.
My suggestion would be to have a different starting configuration so that the bishops can be used more.
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