both minigames included are fun, but it’s hard to know how long that will be taking, and I ended up reentering the submarine game because I was firing. Not too sure how the game description fits with the mini-games though. Lack of any SFX and music makes the game a bit dull, also there’s quite some roaming on empty corridors that doesn’t add that much. It’s a good starting point for something interesting, but a bit more work needs to go in ;) good job putting up this entry though!
Play game
The Submarine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #283 | 3.399 | 3.800 |
Graphics | #306 | 2.326 | 2.600 |
Overall | #335 | 2.080 | 2.325 |
Gameplay | #359 | 1.610 | 1.800 |
Audio | #394 | 0.984 | 1.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
We are a team of two, one person makes the art and the other does the programming.
Was the resolution a challenge?
The resolution wasn’t a big issue for us
What did you learn?
This is our first jam so we learned a lot about time management, the game engine, and how to draw pixel art
Leave a comment
Log in with itch.io to leave a comment.