I liked it, although did not succeed. The monster extinguishes the candles too quickly. If you had chosen .NET framework target instead of .NET core in your monogame project settings, there would be much more ratings.
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Forest Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #260 | 1.980 | 2.800 |
Gameplay | #290 | 1.838 | 2.600 |
Overall | #293 | 2.086 | 2.950 |
Authenticity (use of resolution restriction) | #297 | 2.687 | 3.800 |
Visuals | #302 | 1.838 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was the resolution a challenge?
It was a challange when it comes to user interface. Originally i was thinking about some kind of indicator that shows how many candles are left, but i scrapped this idea fast because just a single number and yet too large!
What did you learn?
Now i know Monogame Framework better now!
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