Play game
Gold Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #245 | 2.066 | 2.667 |
Gameplay | #292 | 1.807 | 2.333 |
Authenticity (use of resolution restriction) | #301 | 2.582 | 3.333 |
Overall | #313 | 1.872 | 2.417 |
Visuals | #335 | 1.033 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
no, but it still was very fun
Was the resolution a challenge?
After a while i adapted to it
What did you learn?
64x64 games are very hard to make
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Comments
Good start! I included it in my LowRezJam compilation video series, if you’d like to take a look. :)
Very rough. Not sure if the full screen stretch caused the blurriness but the game was super blurry. Definitely need to include explanation on controls.
From what I could tell after putting out your sword by clicking you had to move your mouse around to actually attack.(Don't know if this was intentional or a bug). There also seemed to be a lot of other minor bugs with movement and things pop'ing in/out of the environment.
The explosion of enemies/objects in the game was neat though and I liked the little semi-destroyed objects left behind.
Interesting concept but unfortunately the graphics are very washed out and I couldn't figure out how to fight the enemies.