Lovely visuals! I included it in my LowRezJam compilation video series, if you’d like to take a look. :)
Play game
Swordsman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #136 | 3.227 | 4.167 |
Visuals | #166 | 3.357 | 4.333 |
Gameplay | #187 | 2.840 | 3.667 |
Overall | #190 | 3.131 | 4.042 |
Authenticity (use of resolution restriction) | #266 | 3.098 | 4.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
The game was fully developed by me, it was a very fun experience.
Was the resolution a challenge?
No, the only huge issue I experienced is that you cannot apply post-processing to the UI when working with render textures which I used to achieve 64*64 resolution. (i am using unity btw)
What did you learn?
I learned how to make low resolution games, how to use foreach() properly, and I also learned how to implement sword combat in the game. It is also my first finished 3d game, lol.
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