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A jam submission

Brick Breaker: UnlimitedView game page

Submitted by DorkYface — 11 days, 7 hours before the deadline
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Brick Breaker: Unlimited's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#2422.3243.000
Audio#2801.6782.167
Visuals#2971.9362.500
Overall#3171.8402.375
Authenticity (use of resolution restriction)#3291.4201.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Just me :)

Was the resolution a challenge?
Because I only had a couple hours to work on this, I picked a very easy game to recreate at low resolution. I wish I had the time to REALLY push what I could do with this resolution :/

What did you learn?
I never used camera shake before, so that was cool :)
Also, I have never completed a "full" game in a single afternoon- which feels great, even if it is simplistic.

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Comments

Challenging brick breaker! I included it in my LowRezJam compilation video series, if you’d like to take a look. :)

Developer

I'm honored! :)

Submitted

Obviously not a 64x64 game… Visually it is quite basic, considering it is by far over 64x64 I’d suggest you move to a higher resolution and work a bit on the playability (speed, object sizing…)

Developer

Thanks for the feedback!

As I list in the description, it IS in 64x64 resolution, but scaled up by stretching, which is allowed by the rules :)

Plus, because I'm in a summer semester of Uni, I gave myself only one afternoon to work on this. So everything here was accomplished in under 5 hours, by myself, in one sitting. That's why it's very basic :/

Submitted

Well, I guess the pre-stretcht might be 64x64 but definitely things like the ball trail is subpixel-rendered (if we consider you should align to a discrete 64x64 grid). Great result for only 5 hours effort!

Developer (1 edit)

Thank you! :)