Play game
StealthBoxes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #295 | 2.023 | 3.000 |
Gameplay | #317 | 1.888 | 2.800 |
Authenticity (Use of resolution restriction) | #336 | 2.427 | 3.600 |
Overall | #342 | 1.888 | 2.800 |
Graphics | #358 | 1.214 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
One Person
Was the resolution a challenge?
How to make the Game play translate into the small space, I used abstract shapes and contrasting colors.
What did you learn?
My programming skills have increased HUGELY over the course of the jam, several game design problems presented themselves throughout the course of the jam and solving them was one of the most difficult parts of the jam.
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Comments
Agree that the chill atmosphere was very pleasant. It wasn't the mechanics/gameplay I was expecting. But as I figured out what was going on, the puzzle of how to get through the physical space was interesting.
Thank you :)
i liked it, the gameplay is very relaxing, and the audio does a good job.
The image gets a bit blurry on high resolution, I imagine you're using sprites, so make sure to change the "Filter Mode" to "Point (no filter)" in the import settings on your .png in unity, so they should remain crisp when upscaled. (filtering is more commonly used for textures on 3D meshes).
You might find some fun in implementing raycasts for the enemy vision, so boxes will cut the line of sight :D
Thank you so much! I'll definitely take a look at the filtering and the raycasts :)