It was … a fascinating experience, I think I just entered into someones dreams and had some troubling adventures, especially when I slowly transformed into a crow, very troubling (in a good way) ! The transitions were impressive, good job !
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As Dreams Are Made On's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #188 | 3.198 | 3.750 |
Gameplay | #217 | 2.772 | 3.250 |
Authenticity (Use of resolution restriction) | #217 | 3.944 | 4.625 |
Overall | #218 | 3.118 | 3.656 |
Audio | #246 | 2.558 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Solo project. Had a blast!
Was the resolution a challenge?
The hardest part was getting icons and text to fit and be readable. I removed one of the stats, to clear up screen space. And every piece of dialog was shortened to a small handful of words.
I think the dialog shortening was very helpful for developing the tone of the game.
As far as technical challenges, this helped me iron out some kinks in how my engine positions triangles and text renders. I now have extremely precise control over exactly where the vertices land, and functions to place them at the borders between pixels.
What did you learn?
I had 2 major lessons:
1. How to finish a game. I have a number of really large/long projects that I've started and never finished. Scoping down and working with time constraints was really helpful practice.
2. How to take a game less seriously. I made a weird, artsy, niche game here. I'm not sure how many people will like it, and that's totally ok. I'm proud of what I made, and that's all that matters. I hope this perspective helps me loosen up a bit with future projects, and give them room to be weird and different.
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