Very relaxing. I think the art could have been a little less muddy, but it's a good experiment.
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Jeepney's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #271 | 2.279 | 2.857 |
Graphics | #280 | 2.507 | 3.143 |
Authenticity (Use of resolution restriction) | #285 | 3.305 | 4.143 |
Overall | #311 | 2.308 | 2.893 |
Gameplay | #361 | 1.140 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I worked as a solo developer.
Was the resolution a challenge?
Biggest hurdle was bringing out clarity for visuals and narrative. I had to remove initial ideas for a lot of dialogue and interaction throughout the game. I instead expressed the narrative at the start with a short summary.
What did you learn?
I wanted to see how far I can push a 'crunchy' 3D aesthetic. 64x64 pixels was definitely a challenge! I had to reduce a lot of detail in my art assets in order to give clarity to the artwork. The biggest learning takeaway though was that working with limitations produces great ideas and helps to plan milestones and deadlines. ]
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