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Little Glass Worlds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4 | 4.000 | 4.000 |
Use of the theme | #5 | 3.900 | 3.900 |
Overall | #8 | 3.475 | 3.475 |
Entertainment | #9 | 2.800 | 2.800 |
Aesthetic/Atmosphere | #11 | 3.200 | 3.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It was a fun game, and I enjoyed figuring out the conditions (a puzzle in itself!), but I feel like too little info was given. I didn't even realize that the gnomes and globes were separable for awhile, and the gnomes are a bit small to notice/see properly. I think I would have included instructions something like this:
The object of the game is to make the gnomes happy.
- The globes move, but the gnomes stay in fixed positions.
- You can only switch adjacent globes (this is not a bug).
- The clothes make the gnome. (Or you could write something more obvious like Hint: pay attention to the gnome's tiny outfits. Or you could make everything bigger/clearer.)
I did really like how the levels were designed to show you how to play. All in all quite clever :)
Thank you for the critique, I do agree that the "field of view" ended smaller than I expected so the clothes for the gnomes don't have enough space to convey what they are supposed to be related to, as that was supposed to be the biggest hint as to where each one goes, while the fact that the gnomes are in fixed positions, I believe the starting hint does imply that, but might have been too obtuse so I understand some would be confused.
It's quite a puzzling (in a good way) game. Short, but solid. With all of that levels, it's done in just about a few minutes. I enjoy the background music, giving the player time to chill and relax. The art is quite cozy and it seems a fun game to play. The gameplay is quite solid. The only thing I can complain about is probably the way the text is being displayed. Good idea to make it typewriter style, but it's a little bit... out of position. It's not centered and more of a "Got no time! Slap it there and there!" kind of feeling. But from the submission time, I can see why. Good game! Keep up the good work!
Also, there's a typo from the first sentence: Welcom to our game.
wow thanks for playing we kinda switched game idea mid way resulted in little bit of time crunch
This concept is quite interesting! I did miss a way of knowing where did the elves want to be put so that I could plan ahead and know where I was supposed to put them instead of figuring it out by just swapping them randomly.
Aside from that, the game plays fine and provides a great experience. If you can/want to please take a look at my game and rate it!
I’m looking for feedback on it so anything you’d like to say about it will be greatly appreciated.
Thanks for the comment, and yeah I believe it wasn't immediately obvious where each gnome should go, probably because of the size the globes were, it was supposed to be visible that each of them wears a different outfit that resembles where they should be.