I love the Bob-ombs and the diverse aesthetic!
Great job!
Criteria | Rank | Score* | Raw Score |
Aesthetic/Atmosphere | #5 | 3.929 | 3.929 |
Entertainment | #6 | 3.286 | 3.286 |
Use of the theme | #6 | 3.857 | 3.857 |
Overall | #7 | 3.589 | 3.589 |
Creativity | #9 | 3.286 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Bob-ombs were very cool and hard to track. Beautiful bouncing! Although a cohesive aesthetic would have been nice in one sense, at the same time the differences did add interest since we had to keep track of visually diverse objects.
Check out my game if you have a minute, nobody has rated it so far. I fixed a bug that was preventing people from playing it :)
Pretty amazing i was hoping for a next level or something will show up but still it was fun
The game is pretty good, I got a cit caught by surprise with the voice lines, but they added to the fun of it all, the only 2 things I guess I would say work against the game is, the aesthetic and the end level tally.
the aesthetic of each individual level is pretty good, but they don't really mash together as a whole, the look and feel of the space gynoids doesn't mash with the little bob-ombs or the pirates, keeping a cohesive visual style between all levels would have been better.
at the end of the timer, maybe a little something more could have made the act of guessing the right/wrong number a more engaging experience, a simple jingle for getting it right, or a comedic "sad brass" when getting it wrong, would have made it feel like the game was talking more with the player.
Thanks for taking the time to try out the game!
Yeah, there are aesthetic differences in-between the levels because I used this entry to play around with Synty assets (in the space and pirate levels), while the last level is entirely done by me and my style is voxel-based cute-like colors hahahahaahaah
Yeah, a jingle at the end was something that was requested by the game testers (there are even “you win” and “you lose” voice lines in the game’s files) but I wasn’t able to implement it because ran out of time to dedicate to this project.
Thank you for your comments!
Well polished, simple idea. Was pretty fun, the last level was a bit difficult, but got the first two first try!
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