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A jam submission

You're Under Arrest!View game page

Control a team of guards and catch the thief
Submitted by Orthotomus — 38 minutes, 43 seconds before the deadline
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You're Under Arrest!'s itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#2492.8603.133
Fun#2662.7993.067
Theme#3582.3132.533
Overall#3642.3862.613
Game Design#3742.2522.467
Art Direction#3961.7041.867

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Took a moment to figure out what the goal was, but once I figured it out it was fun to stop that cape from espcaping! 

Submitted

Nice game, a like hard to look, but the gameplay its really good i like it a lot!

Submitted

This game looks really rushed, but that path finding AI make the game feels a little more well.

Submitted

I've played through the whole game. I found the smaller rooms more entertaining to play - I felt more tension. The AI reacted great to my guards. I never got around trying A* myself, so propz to you for trying that during a jam. You could easily expand on this by adding guards with special powers etc. Player feedback was a bit lacking, I wish the currently selected guard would have been highlighted. Nice entry!

Submitted(+1)

The enemy AI is pretty great. I actually haven't implemented any algorithms like A* for enemy pathfinding, but this game makes me very interested to try.  

Submitted

Well, this game made me go 'Aha!' when I figured out the premise - in a good way! I think that the concept is quite interesting and I did find it a bit challenging but fun nonetheless.

Of course, the art and design could have seen some more polish but I think you got your point across and I enjoyed the game. Sometimes having an idea, a working menu and a few levels are all you need.

If you have the time, please consider rating our submission - thanks!
Lawn & Order

Submitted (1 edit) (+1)

This is interesting. It feels like the roles of a classic retro game are reversed (feels like we are playing as an enemy against a player). I know this is early days but nice job! 

Submitted

The concept is interesting, but the game is at a very early stage: there's no clear indication at the start of a level, the thief pass through walls and reaches the exit even though visually there's still a bit of distance, both guards have the same icon, so it's unclear which is 1 and which is 2, the full commands only show when the game is in fullscreen mode and music doesn't loop.